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I need help with the Player controls in Gaia Pro


Timothy Rabinek
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Go to solution Solved by Adam,

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Hello,
the controls in Gaia pro do not react to the mouse or keyboard.
When I hit play and try to move nothing happens. Please let. Here is the measage I am receiving as an error:

InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Input.GetKey (UnityEngine.KeyCode key) (at <9129caca836046fd844f877f14792ee8>:0)
Gaia.LocationSystem.Update () (at Assets/Procedural Worlds/Gaia/Scripts/ValueAdds/Location System/LocationSystem.cs:58)

and
 

InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
Gaia.FreeCamera.Update () (at Assets/Procedural Worlds/Gaia/Scripts/ValueAdds/FreeCamera.cs:90)

InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Input.GetKeyDown (UnityEngine.KeyCode key) (at <9129caca836046fd844f877f14792ee8>:0)
Gaia.UIConfiguration.LateUpdate () (at Assets/Procedural Worlds/Gaia/Scripts/ValueAdds/UIConfiguration.cs:71)

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Hi, it seems that you have installed and activated new InputSystem in your project. In order to resolve your issue you need to perform either:

1. Pick custom character controller that works with InputSystem

2. Change player settings to support both InputSystem and legacy input (ProjectSettings->Player and then look for input handling)

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5 hours ago, Marcin Debicki said:

Change player settings to support both InputSystem and legacy input (ProjectSettings->Player and then look for input handling)

This is the usual answer for this. 

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Yes, wanted to suggest the other option too only because depending on developers involved in case of option 2 it is easy to mix both systems in the same code - the reason why Unity by default enables only one system and not both is to avoid that.

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