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Tutorial on Making a Fully Procedural World Using C#


mkoala
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Hello, I'm trying to make a survival game in where an entire world could be generated randomly through a seed. Think of Minecraft or Valheim where a user just enters a seed and a complete world is generated. I've been watching all tutorial videos from Gaia and Gena Pro and I think they do have the capabilities. It's just that there's no tutorial on how to achieve this purely on C#. All tutorials deal with making a world through the editor. It doesn't have to be a video, just a written article would be fine so that I know where to start, ideally for both Gaia and Gena. Basing on my limited research, Gaia's competitor, MapMagic 2, has these capabilities since it's purely node-based.

Essentially, I wanted to create a world during runtime after a build, so that users can generate their own world. Wondering if this is possible with Gaia/Gena? Or is this outside the scope of the tool?

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Gaia itself is an editor only tool and does not support runtime spawning if terrain etc. 
 

There are plans for Gena Pro to support it in a later version, but I don’t know the timeline. 

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11 hours ago, MiTschMR said:

Gaia itself is an editor only tool and does not support runtime spawning if terrain etc. 

Oh wait really? Darn, I was under the impression that it was. Guess I'm going to have to try MapMagic 2.

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There are plans for Gena Pro to support it in a later version, but I don’t know the timeline. 

I'll resubscribe when that time comes. I really like Gena Pro's Map Builder feature though so it would be hard to move to any other tool.

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On 3/4/2022 at 11:08 AM, mkoala said:

I'll resubscribe when that time comes. I really like Gena Pro's Map Builder feature though so it would be hard to move to any other tool.

GeNa Pro 2022 will have the ability to do fully procedural runtime worlds!

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9 hours ago, Adam said:

GeNa Pro 2022 will have the ability to do fully procedural runtime worlds!

YESSS!! I'm guessing it comes out around April? I can't wait!

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