Jump to content

-_- Directional lights cannot light GTS terrain except at a very narrow range of angles


neurodr0me

Recommended Posts

Finally got through the other problems I was having, terrain looks GREAT, go to adjust the directional light aaaand... oh, it's completely fkd.

 

Here is what terrain looks like with GTS shader.

eggsa1.gif?width=1159&height=539

 

 

Here it is with the default terrain shader.

eggsa2.gif?width=1159&height=539

 

I own almost every single one of your products (and I love them!), and have never had this much difficulty right out of the gate. It's especially frustrating because GTS seems so slick but I just can't understand why such simple things are stopping me up. Please help!

Link to comment
Share on other sites

It appears this is also scene specific... if I make a new scene with GTS terrain the problem is not present 😔

Seems like there's a lot of ways for GTS to become bricked within the context of a single scene 😔

Link to comment
Share on other sites

Hmm, okay. It wasn't scene specific, it was SESSION specific.

When I went back to the scene in these GIFs the problem is now gone... 😑

Still a bug, obviously, but at least I found a workaround 🤔

Link to comment
Share on other sites

Hold on, this is deeper than I thought. I definitely restarted the editor completely when trying to fix this. I think something got bricked about the specific profile I was using, because that was the only thing that changed going back to the old scene--it was a new profile.

Hope that helps you guys figure this one out 🤔🤔

Link to comment
Share on other sites

Hi @neurodr0me,

A potential reason for why the shading might be off could be due to a missing World Normal Map in the GTS's material. Selecting the material from the Terrain's Material slot and checking whether it has assigned a world normal map texture may show if this is the issue:

 image.png.0b44925248a608780ef961b3ef6906f2.png

The world normal map should be present in the same location as the rest of the GTS User Data for that terrain: image.png.9522ea418a3d44194a5ff9de0c3a2d28.png

If it is missing than hitting Regenerate Data should create it and populate that slot in the material: image.png.49a9ca8751885cd35777ce7de96c61c6.png

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...