Jump to content

Recommended Posts

Posted

Hi,

Well we are using the latest version Gaia Pro 2021 v 3.2.0 for past few days & today suddenly while creating a new scene & generating terrain we face a new issue which doesn't create any problem with gaia but certainly it doesn't allow us to create road using easy roads3d which till yesterday was working fine but today somehow we faced this issue ....

EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUILayout:EndVertical ()
Gaia.SpawnerEditor:DrawWorldDesignerPanel (string,System.Action`1<bool>,bool&,bool,string) (at Assets/Procedural Worlds/Gaia/Scripts/Editor/SpawnerEditor.cs:2755)
Gaia.SpawnerEditor:DrawGenerateTerrainPanel (bool) (at Assets/Procedural Worlds/Gaia/Scripts/Editor/SpawnerEditor.cs:1687)
PWCommon5.EditorUtils:Panel (UnityEngine.GUIContent,string,System.Action`1<bool>,UnityEngine.GUIStyle,bool,bool,bool,UnityEngine.GUILayoutOption[])
PWCommon5.EditorUtils:Panel (UnityEngine.GUIContent,string,System.Action`1<bool>,bool,bool,bool,UnityEngine.GUILayoutOption[])
PWCommon5.EditorUtils:Panel (string,System.Action`1<bool>,bool,UnityEngine.GUILayoutOption[])
Gaia.SpawnerEditor:OnInspectorGUI () (at Assets/Procedural Worlds/Gaia/Scripts/Editor/SpawnerEditor.cs:1519)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Assets & version being used

Gaia pro 2021 - Gaia Pro 2021 v 3.2.0

Easy Roads - v3.2.1f2 release date: 03-12-2021

Unity Version - 2020.3.27f1

Posted

Hi @Spawn Point, it is a bit unusual that this error prevents you from using easy roads. The error reads like the world designer would be active at the time it is thrown - at this time the world designer would have deactivated the actual terrains in the scene to display its visualization. During that time it might not be possible to operate easy roads, but when the world designer is switched off, Gaia should normally not influence it. Could you please elaborate a bit more what exactly is not working when using easy roads?

Regarding that specific type of error message I just wrote a longer reply as to why they occur and why they can be difficult to fix over here:

https://canopy.procedural-worlds.com/forums/topic/415-error-pop-and-terrain-texture-ignores-all-the-masks-and-spawns-across-the-whole-world/?do=findComment&comment=2116&_rid=13
The summary would be that those can normally be safely ignored as long as they are not spammed permanently. 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...