Tsahyla-Triston Lightyear Posted February 13, 2022 Posted February 13, 2022 Unity 2021.2.11f1 , Standard Render Pipeline, latest Gaia Pro 2021 from Asset Store, latest GeNa Pro (3.3.16) from Asset Store, new scene generated with Gaia Pro 2021 prior to upgrading to the latest Gaia and GeNa. I don't really have anything else in the scene yet except the Gaia Pro 2021 runtime stuffs.: When I updated the project I deleted the entire procedural world folder and imported Gaia Pro 2021 and Gena Pro from the package manager. (The project also uses Ambient Sounds; that was imported later). I am using the Coniferous Forest Biome Textures (and all the rest of the Coniferous Forest spawners actually) from the default Coniferous Forest Biome. When I try to spawn just the texture I get: Quote NoiseLib::GatherNoiseTypes: Failed to get types from assembly: GeNa.Scripts.Core, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:Log (object) Gaia.NoiseLib:GatherNoiseTypes () (at Assets/Procedural Worlds/Gaia/Scripts/Unity/Terrain Tools/Noise/API/NoiseLib.cs:349) Gaia.NoiseLib:.cctor () (at Assets/Procedural Worlds/Gaia/Scripts/Unity/Terrain Tools/Noise/API/NoiseLib.cs:40) Gaia.NoiseUtils:GetDefaultBlitMaterial (Gaia.NoiseSettings) (at Assets/Procedural Worlds/Gaia/Scripts/Unity/Terrain Tools/Noise/API/NoiseUtils.cs:77) Gaia.ImageMask:Apply (UnityEngine.RenderTexture,UnityEngine.RenderTexture) (at Assets/Procedural Worlds/Gaia/Scripts/MaskSystem/ImageMask.cs:571) Gaia.ImageProcessing:ApplyMaskStack (UnityEngine.RenderTexture,UnityEngine.RenderTexture,Gaia.ImageMask[],Gaia.ImageMaskInfluence) (at Assets/Procedural Worlds/Gaia/Scripts/MaskSystem/ImageProcessing.cs:42) Gaia.Spawner:ApplyBrush (Gaia.GaiaMultiTerrainOperation,Gaia.MultiTerrainOperationType,int) (at Assets/Procedural Worlds/Gaia/Scripts/SpawningSystem/Spawner.cs:1755) Gaia.Spawner:SimulateRule (Gaia.GaiaMultiTerrainOperation,int) (at Assets/Procedural Worlds/Gaia/Scripts/SpawningSystem/Spawner.cs:3149) Gaia.Spawner:ExecuteSpawn (Gaia.GaiaMultiTerrainOperation,Gaia.BakedMaskCache,int,int&,bool) (at Assets/Procedural Worlds/Gaia/Scripts/SpawningSystem/Spawner.cs:2711) Gaia.Spawner/<AreaSpawn>d__217:MoveNext () (at Assets/Procedural Worlds/Gaia/Scripts/SpawningSystem/Spawner.cs:2344) Gaia.Spawner:EditorUpdate () (at Assets/Procedural Worlds/Gaia/Scripts/SpawningSystem/Spawner.cs:1009) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () which appears to be from GeNa though I am using Gaia Pro 2021 only in the scene so far, and then Quote Exception while spawning: The type initializer for 'Gaia.NoiseLib' threw an exception. Stack Trace: at Gaia.NoiseUtils.GetDefaultBlitMaterial (Gaia.NoiseSettings noise) [0x00000] in D:\Unity3D Projects\U2021\Erelos\Erelos_1.8\Assets\Procedural Worlds\Gaia\Scripts\Unity\Terrain Tools\Noise\API\NoiseUtils.cs:77 at Gaia.ImageMask.Apply (UnityEngine.RenderTexture inputTexture, UnityEngine.RenderTexture outputTexture) [0x00794] in D:\Unity3D Projects\U2021\Erelos\Erelos_1.8\Assets\Procedural Worlds\Gaia\Scripts\MaskSystem\ImageMask.cs:571 at Gaia.ImageProcessing.ApplyMaskStack (UnityEngine.RenderTexture inputTexture, UnityEngine.RenderTexture outputTexture, Gaia.ImageMask[] maskStack, Gaia.ImageMaskInfluence influence) [0x0004a] in D:\Unity3D Projects\U2021\Erelos\Erelos_1.8\Assets\Procedural Worlds\Gaia\Scripts\MaskSystem\ImageProcessing.cs:42 at Gaia.Spawner.ApplyBrush (Gaia.GaiaMultiTerrainOperation operation, Gaia.MultiTerrainOperationType opType, System.Int32 spawnRuleID) [0x00337] in D:\Unity3D Projects\U2021\Erelos\Erelos_1.8\Assets\Procedural Worlds\Gaia\Scripts\SpawningSystem\Spawner.cs:1755 at Gaia.Spawner.SimulateRule (Gaia.GaiaMultiTerrainOperation operation, System.Int32 spawnRuleID) [0x000ad] in D:\Unity3D Projects\U2021\Erelos\Erelos_1.8\Assets\Procedural Worlds\Gaia\Scripts\SpawningSystem\Spawner.cs:3149 at Gaia.Spawner.ExecuteSpawn (Gaia.GaiaMultiTerrainOperation operation, Gaia.BakedMaskCache collisionMaskCache, System.Int32 totalSpawns, System.Int32& totalSpawsCompleted, System.Boolean allowStatic) [0x00184] in D:\Unity3D Projects\U2021\Erelos\Erelos_1.8\Assets\Procedural Worlds\Gaia\Scripts\SpawningSystem\Spawner.cs:2711 UnityEngine.Debug:LogError (object) Gaia.Spawner:ExecuteSpawn (Gaia.GaiaMultiTerrainOperation,Gaia.BakedMaskCache,int,int&,bool) (at Assets/Procedural Worlds/Gaia/Scripts/SpawningSystem/Spawner.cs:2909) Gaia.Spawner/<AreaSpawn>d__217:MoveNext () (at Assets/Procedural Worlds/Gaia/Scripts/SpawningSystem/Spawner.cs:2344) Gaia.Spawner:EditorUpdate () (at Assets/Procedural Worlds/Gaia/Scripts/SpawningSystem/Spawner.cs:1009) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () which appears to be from Gaia Pro 2021. If I delete GeNa Pro from the project, the error disappears. Apparently GeNa Pro does not play well with others, including its own brothers and sisters ? Any ideas on how to fix ? I really will need GeNa when I start scaping the scene.
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