Jump to content

Gena Roads showing up behind translucent particles issue

Go to solution Solved by Isaac,

Recommended Posts

Hey all, 

I've come across this issue recently when adding my tornado to my main scene, The Tornado works well with everything but the Gena road spline The particles are created in VFX graph and are set to translucent, the particles are running a simple blended flipbook and are set to face the camera, Not quite sure what's happening here but maybe someone might have run into this problem before,

Any help would be much appreciated.RoadsShowingBehindTornado.thumb.png.b7e81dadd15a7f139199fd7f71e8614f.png 

Link to comment
Share on other sites

  • Solution

Hi @Kiwiboys, this could be related to the draw order of the transparent road material. Could you see if changing the 'Sorting Priority' on the road material (which can be accessed in the hierarchy) to another negative number (such as -5 or -10) affects the rendering?


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...