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Gena runtime texture & Unity 2021.2.11

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I used to have a texture spawner that would paint the terrain at runtime. It worked well in the last update and after the last one this same spawner stopped working.

I have then downgraded my project from  2021.2.11 to  2021.2.10 and this same spawner is working again.

Here the simple code I used (don't mind the Update(), I added it just for testing)




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Hey there @Mick129,

Unfortunately we can't guarantee that GeNa or any of our other tools will work entirely in newer versions of Unity. 
You can read more about why this is the case here: 

However, I've experimented for a while with Unity's new version of the editor and I've clarified that it does indeed work at runtime but because they have made changes to their API, you'll have to get Unity to upgrade the DLLs automatically.

To do this, I recommend deleting the GeNa folder in Procedural Worlds / GeNa and reimport the package. You'll then be presented with this popup dialogue. Be sure to select "Yes" or else it will not upgrade the API types.

This should get it to work again. Let me know if this works for you. Otherwise, I recommend using an LTS version of Unity.

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