Jump to content

Light Baking and Multiple Skyboxes

Gettinng IT up
Go to solution Solved by Bryan,

Recommended Posts

  • Solution

I think I have a solution for you, I just attempted to do this recently. 

What I did (depending on your SRP some information might change and Unity Version) but I created a box collider and removed the mesh render. 

Next I changed the box collider to IsTriggered: 

Then I added a Volume Component: 
This allowed me to change the mode to local, and add priority. 

Note you may need to adjust the priority as needed. 

Here is an example of what it looks like: Normal out side of the cube: 

Inside the box: 

Lastly you would want to Add Override at the bottom and click on what ever sky suites you: 

Hopefully this helps! 
Please let me know! 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...