mroshaw Posted January 26, 2022 Posted January 26, 2022 Hello again! A follow on question from the one I raised earlier this week. Is there a feature of Gaia that allows me to create a game world made up of multiple biomes? I had an idea to create a new world, "Custom" terrain size, with 2x2 1kmsq terrain tiles. What I'd hoped is that the World Designer would allow me to apply different terrain stampers, and then biome spawners, to each of the tiles. That doesn't quite seem to be the case. Is there an "easy" way to achieve this in Gaia? If it's any help, I also have GeNa Pro. Thanks! Unity 2021.2.7f1 HDRP 12.1.2 Gaia Pro 2021 3.1.4
Bryan Posted January 26, 2022 Posted January 26, 2022 Yes, and here is a document covering this topic:
mroshaw Posted January 26, 2022 Author Posted January 26, 2022 (edited) Thanks for the swift response! I don't see how that gives me what I'm after, though. How do I apply certain biomes to specific terrain tiles? There's not a lot of detail in that document as to how to go about this. I see this in the Biome spawner: But what does that mean? What is, and where do I define, "the range of this biome controller"? Edited January 26, 2022 by mroshaw
mroshaw Posted January 27, 2022 Author Posted January 27, 2022 I've made some more progress on this, but not quite there! I select "Local" area, and set the transform to 512 x 512, which highlights a quarter of my map. I then spawn my biome, and it initially looks to be spawning only with those bounds. However, after generating the run-time and looking closer, it looks like a number of spawners have applied themselves to the whole terrain - trees, specifically, are all over the entire map.
Asset Glue Posted January 28, 2022 Posted January 28, 2022 You can potentially use a image mask in your biome global mask rules.... Its really easy to paint in where you want your biomes at and how they will blend. Try that and see if it helps your progress =). 1
mroshaw Posted February 9, 2022 Author Posted February 9, 2022 That's a great idea, thank you! I'd love to see a tutorial vid on implementing multiple biomes in a single terrain. 1
Solution Bryan Posted February 11, 2022 Solution Posted February 11, 2022 This tutorial is a bit older but can still explain how to do this. 2
mroshaw Posted February 11, 2022 Author Posted February 11, 2022 Mate, this is EXACTLY what I need! It's genius, love the masks and invert - so clever!
antonidiuss Posted March 18, 2022 Posted March 18, 2022 But what if I want to generate world divided by areas and each area can have multiple biomes. For example, I want to set north region - is only "X > 5000" and in north region should be 4 biomes. Taiga, arctik, ice mountains and taiga with other trees. Can I use automatic generation or I should use stampers by hand? 1
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