Goor Posted January 20, 2022 Share Posted January 20, 2022 (edited) Hi, Just like the title says, the additional light types like the Area light and other types and shapes are not handled by VIS. Only Spot (cone shaped) and Point lights seem to be handled. These additional HDRP light types and shapes caused lots of pain to me personally already. We have a stealth game... handling perceived lightness checks for each and every single light configuration is crazy. But adding bounds checks for these in VIS should not be that bad, so I hope I'm not a bringer of bad news 🙂 Cheers! Edited January 24, 2022 by Goor Link to comment Share on other sites More sharing options...
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