Jump to content

Regarding Ray tracing


Bharat Sharma

Recommended Posts

Hello 

There are bunch of errors after enabling ray tracing and nothing renders in the editor terrain disappear. Using 2020.3.26f HDRP.

Untitled.png

Link to comment
Share on other sites

Which version of HDRP is that? I know that some versions have this issue if there are particle effects in the scene, though it should be fixed already. Also, I don’t recommend to use raytracing (which is in preview anyways) in 2020.3. Not even I touched it really before 2021.2 where it has become kinda stable, still having its issues though. 

Link to comment
Share on other sites

  • 5 months later...
On 1/27/2022 at 10:53 AM, Adam said:

We had confirmation from Unity that there was a significant regression with HDRP. These should be fixed in version 21.2.9.

@Adam Hello

Is there still issues with ray tracing? Whenever I try to use it with gaia, project crashes. Using unity 2021.3.5. GPU RTX 3070.

 

Link to comment
Share on other sites

@Bharat Sharma I don't know. We tend to focus on one thing, and then move on to the next and Unity is so broad that there are any number of issues with their bleeding edge stuff.

Perhaps @Josh can offer some insights... he has worked with this in HDRP Time Of Day.

Link to comment
Share on other sites

@Bharat Sharma From my experience i have had issues with ray tracing in 2020.3 lts but not in 2021.3 lts. 2021.3 - 2022.1. Ray tracing has been pretty stable for me in custom projects, HDRP time of day and Gaia. Of course this takes a few things to get it setup but other than that no issues using it.

Please go through their documentation and making sure you have setup everything correctly - https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Ray-Tracing-Getting-Started.html

Josh

Link to comment
Share on other sites

On 7/16/2022 at 1:29 AM, Josh said:

@Bharat Sharma From my experience i have had issues with ray tracing in 2020.3 lts but not in 2021.3 lts. 2021.3 - 2022.1. Ray tracing has been pretty stable for me in custom projects, HDRP time of day and Gaia. Of course this takes a few things to get it setup but other than that no issues using it.

Please go through their documentation and making sure you have setup everything correctly - https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Ray-Tracing-Getting-Started.html

Josh

I'm don't know, what is the problem here but for me gaia fails to spawn biome every time. If I generate everything then switch to dx12 it works. If I generate it on dx12 it crashes. Even if I generate everything first then turn everything on, I only got 7-8 from 54-56 fps. So yes it's not usable. 

Unity version 2021.3.6. World size 2k. Alpine biome. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...