Jump to content

Is the Gaia Wind loopable?


Recommended Posts

I'm currently working on a very large scene for a render. And my colleagues asked me, if its possible to loop the wind of Gaia.
So that we can do a frameloop of the scenebackground with the wind and therfore don't need to render so many frames in addition.
I was like when Gaia uses a moving generated noise map to emulate the wind it will be very unlikely. But here I'm asking: Is the PW Wind Zone loopable?

Thanks in advance!

Link to comment
Share on other sites

I have never tried to achieve that, but I would say: No, it is not possible. There are two components to this: There is the unity wind zone in the scene, which produces a random output which would not loop, and there is the vegetation shaders, which further apply randomness to the pulse from the wind zone, which by design would also rather create a non-repeated pattern. You would need to change both systems to make them loop at the same time.

  • Thanks 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Tell a friend

    Love Unity 3D World & Game Creation Tools - Canopy - Procedural Worlds? Tell a friend!
  • Interesting Articles

    1. 2

      I'm getting tired of doing islands and craters

    2. 2

      I'm getting tired of doing islands and craters

    3. 1

      Problems with latest Gaia Update

    4. 1

      Adding shoreline or waterline effects, beaches, river banks, etc.

    5. 1

      Just upgraded my Canopy to Pro

  • Create New...