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Massive performance drop on the CPU


Gettinng IT up

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Hey guys just wondering if anyone else has the problem with Gaia.. When i start the game this "Other" is consuming all my cpu...is this normal?

Screenshot 2022-01-16 145540.png

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No, it should not, here is a comparison from my machine (terrain with just default settings):
image.png

I found multiple threads out there discussing this, do you target mobile by any chance? It seems that profiling in editor when targeting mobile creates this overhead in the EditorLoop.

https://www.reddit.com/r/Unity3D/comments/e73vp2/other_in_profiler_taking_90_of_all/
https://www.reddit.com/r/Unity3D/comments/gj07rw/editorloop_takes_up_90_percent_on_the_profiler/
https://answers.unity.com/questions/1861170/editor-loop-takes-the-996.html

 

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