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Vegetation Studio Pro


Mattis89
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Since VSpro now support multi terrains , have you tried getting it to work with streaming? ... I cant get it to work .. VS pro looses the terrains in  its index... ideas? 

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  • 2 weeks later...

Make a script that tells VSP to remove all terrains and then reference the Terrain Loader Manager and get a reference to all terrains loaded and then reference Vegetation System Pro you will then add them in. In the editor you will wrap it with #if UNITY_EDITOR  ;  .....  #endif for editing and you will also use additional logic such as #if UNITY_STANDALONE_WIN ; .....  #endif for runtime 

Anytime terrains are loaded and unloaded, you will need to update VSP. Do that with a reference to Vegetation System Pro component. If you remove all the references and replace them with every change in loading you will see obvious problems. IE removing the terrain that the camera is on or terrains that have not been unloaded. You only remove all references and then re reference them on start.

Basically you are removing and loading terrains. The rules for the placement and existing persistent storage will still apply because they are not based on scenes. Keep in mind that all of your (VSP) masks will need to persist in the main scene where the (Gaia) Terrain Loader Manager exists. VSP probably will not pick up masks and biomes on different scenes. (My experience), and that does indicate that you will have to be careful on how you are editing this larger ish world. Because there are exactly 1 Terrain Loader Manager and exactly 1 Vegetation System Pro component which exist in the same scene.

You will have to adjust the vegetation cell size to accommodate the loading behavior.

It does work, but some "Asset Glue" may be necessary 😃

Hope that helps

Edited by Asset Glue
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