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Space exploration mmo


Mosesalan
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This is a very good question. Gaia is, as you should know, a terrain and world generation system. This means that it can help you make terrains. But I don't think you can go around without making actual meshes of asteroids or other stuff that you want to have in your application in blender or other modelling software. 

It would be very helpful if you could provide more information on what you want to achieve...

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MiTschMR has put it quite well already - Gaia produces unity terrains as output, which are rectangular / flat by default, so doing a full "No Mans Sky" / "Star Citizen" kinda game where you can freely fly to or leave a planet will be difficult, because you would need to build a lot of surrounding tech for that.
What could be done more easily is to create a game where you explore defined areas of a planet, e.g. you land in a cutscene, have one scene with Gaia terrain where the gameplay takes part, then when leaving it is a cutscene again, and the space travel is done elsewhere from a bridge scene inside a spaceship, etc. This sounds not as exciting as being able to fly off and land everywhere, but this takes out a huge, huge amount of complexity. Mass Effect did it this way for example, and it is still a beloved franchise despite not being able to freely roam around everywhere.

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