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Game Ready Level - Fantasy Kingdom 02
Hey all, I hope this is an okay place to put this question, but I was curious if I used any version of the Game Ready Fantasy pack, how hard would it be to replace the trees with the ones that come in Synty's Nature pack? -
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Can't get tessellation to work properly
Thanks for the mask map texture. Unfortunately, I haven't been able to reproduce the issue yet. When using that texture in a layer and re-generating the texture arrays, my sand layer behaves correctly. And adjusting it: How many layers are on the terrain? And what are the import settings for the mask map texture? Does the displacement work on a new scene with an empty terrain with just the sand layer? (You may want to duplicate the profile for this test) -
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Gaia and VR
I just tried getting started with using Gaia in a new VR project. However I am having issues with all of the objects having a shimmering effect. I have tried upping the Eye Resolution as I have seen suggested in many places for this issue in general. Has anyone around here worked with this and gotten it working? In addition, the XR Controller doesnt seem to do much more than point some beams, but I am currently not worrying about that until I can look around without my eyes screaming xD -
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Can scene optimizer be used for object spawn in run-time?
That is a really cool suggestion. Currently our only focus was to get this working during Edit time to cater to most situations of this project. That means that unfortunately the Scene Optimizer isn't run-time capable as of yet. However, I really do like this suggestion and it would be something I'd like to experiment with in the future! -
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Spawning with certain rotation
Unfortunately, GeNa doesn't have this capability right now. But that's a really cool idea and something I'd love to play around with GeNa. So to clarify, having the ability to spawn things along a slope and have them rotate to a certain direction on that slope? I think that would be a cool feature!
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