URP terrain looks different in editor and build
By
fr4231,
in
Gaia & Gaia Pro 2021
Go to solution
Solved by fr4231,
-
Tell a friend
-
Interesting Articles
-
0
Different layers are being combined together.
I'm using version 1.0.8 and I press the optimized scene button and I see the layers being combined together, when they should not be. So when I look at a optimized medium section the fence is medium, but the rocks are large. Using the recommended settings provided in the GRL Fantasy Kingdom 02 pdf the results are broken as shown in the image, however the default settings do not have this issue. -
42
GeNa Pro City Generator
This is something new I'm adding. Notice how when you add roads it spawns cubes around the road? Later these will be buildings. The video isn't up close to the road. It's kinda zoomed out. So if you're viewing this on a phone it's not really going to be very viewable. The different colors of cubes are White, Red, Green. They represent different kinds of buildings you might see. For example green could be a house. Red could be a commercial building. White could be something else. They can be whatever you want them to be. And if you think they are too far apart or too close/far from the road it's easily adjustable. Although that's not shown here. It's a bit hard to see the white cubes because I had HDR on and it made things a bit bright. Either way white on white wasn't a good idea. -
1
World Creator + Gaia
@oskarkogut Please excuse the delayed response! You would need to cut up the world creator terrain into tiles somehow - if it is unity terrain, and you have SECTR, you could use the terrain splitting feature in SECTRs terrain window for that, or the Terrain Toolbox package from unity has a tool for splitting as well: https://docs.unity3d.com/Packages/com.unity.terrain-tools@4.0/manual/toolbox-terrain-edit.html. When you got it all split up, you would need to create a Gaia Terrain Loading setup with the same dimensions as your splits (e.g. if you have 4x4 splits at a sidelength of 512, you would need to create such a world from the Gaia Manager as well) and then throw out the terrains made by Gaia and put in your own terrains instead. It might work as well to split up the terrains and open the Gaia Manager, and then act as if you would like to change the terrain setup to a terrain loading one. It is possible to open the Gaia Manager, and change from a terrain loading to a non-loading setup. I have not tested this yet with terrains made outside of Gaia though, so tread with care and backup your project before trying with production data. -
1
Gena decorator??
Hi @Kim Williams could you please describe what you want the spawner to do? E.g. is it supposed to spawn a random Gaia house? We could then provide an example setup for that. Alternatively you could also try to send us the object with the decorators on as a prefab that you export into an .unitypackage, we could then have a look. -
1
Objects spawning at unexpected position in segmented scene.
@Ahmed Swaroar Would it work for you to make the Game Object a child of the terrain and place it at the desired position? Then Gaia should load in the terrain scene, put the terrain in the right spot and your object should keep the correct offset from the terrain.
-
Canopy by Procedural Worlds
Welcome to Canopy, an evolving ecosystem of tools, worlds and creators, seeded with shared wisdom. It's a great place to hang out, learn, play and grow!
Meta Worlds
Publish assets, games or even create your own MMO on demand. Meta Worlds is a business in a box that empowers people to make a living doing what they love!
Meta Worlds
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now