Jump to content

URP terrain looks different in editor and build

Go to solution Solved by fr4231,

Recommended Posts

Having a pretty weird issue, just for testing made a very tiny, simple scene with Gaia (there is nothing else in the scene), in the editor things look fine, but in the build a strange white, creamy looking thing covers the whole terrain. Makes it pretty ugly, and it only happens in the build. 
Tried several things (lights, post processing, new terrain, different biome., etc.) but no luck so far. 
Any ideas on how to fix it? 

Windows, Unity 2021.1.19, URP, latest Gaia Pro 2021

First picture is the editor(how it should be) and second is the build (how it shouldn't be). 



Link to comment
Share on other sites

  • Solution

I guess it's hard to see on the pictures, but if you look closely, on the second one there is a soft white/light green  tint on the terrain close to the camera. Sometimes not so obvious (light scenes), sometimes very, but always disturbing.

It happens only in the build, never in the editor. 

However after trying almost everything, it appears it's a Unity bug and has nothing to with Gaia. 

Will copy from Discord:

"It seems it was a very simple, but quite irritating Unity bug indeed, nothing to do with Gaia still maybe it will be useful for some in the future. Unity has a nice little bug that increases the brightness of certain URP materials (lit, like the terrain) to crazy levels if the scene in question is open in the editor when the scene is being built, causing that ugly white rotten milk like substance on the Gaia terrain as well. 
Kinda ridiculous that I spent two days on this, but that' Unity. 

If you build the scene with another scene opened in the editor it will be fine.

Lately I feel I spend more time trying to fix, find workarounds to Unity bugs than actually making anything. "


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...