jorikito Posted January 5, 2022 Share Posted January 5, 2022 I've been playing around with Gaia and it is a great tool to create large, beautiful worlds with! I was recently trying to bake a navmesh on this terrain I've been working on, but since it's 4x4, 2km² by 2km² terrains, this basically just freezes the editor and from what I've read takes up too much memory anyways in such big terrains. I've heard from people that the only viable option for these size terrains is to have a dynamically changing navmesh around the player. Such as this: A* Project: RecastGraph. Would love to hear your thoughts on this; do you think implementing this is the best idea for large terrain navigation? ❤️ jorikito 1 Link to comment Share on other sites More sharing options...
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