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RenderPipelineManager.DoRenderLoop


Erich

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I'm using TimeOfDay and I'm having low performance, what more console in my game is PostLateUpdate.FinishFrameRendering I would like to know if there's something I can do to lower the usage to gain more fps.

 

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This is unity render pipeline execution code. We have no control over this. All you can do is lower the quality and features of settings in Time of Day to reduce the pipeline workload. 

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