Mike P Posted January 4, 2022 Share Posted January 4, 2022 (edited) Hey.. Was wondering if you have any best case scenario options for adding terrain to be used as horizon terrains if you will. For example, have a small scene world (4x4) tiles and its elevation relative to the water is higher so if the player walks remotely close to the edge there is a clear depiction of the edges of the terrain verses any background mountains I just plop in there. Trying to figure out best approach for adding same texture terrain as base Gaia terrains and then putting background mountains, etc.. on them for distance visibility. Additionally, I have tried to increase the size of the world using the Gaia Manager from 4x4 to 6x6 and shifting the existing tiles one tile x and y as well as selecting the "recenter on update". When I do this, it creates the new tiles around the previously 4x4 grid (perfect), but then it does the following: Raise the previous 4x4 tiles from their previous level which was like 333, to an unbelievable height that just re-scales the entire world to weird heights and levels. Forces the new worlds water level, previously at 244 to like 980(+/-). The new terrain tiles it just put around the original 4x4 grid/terrain is all flat(fine) and at level 0. and can not be stitched using the Gaia Stitching tool. Below image is before re-texturing after the resizing. Below is after re-texturing and note 0,0 or lower-left corner terrain is missing????? Any suggestions on how I can correct this? Thanks! Edited January 4, 2022 by Mike P adding more details Link to comment Share on other sites More sharing options...
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