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Terrain decorators: use prefab bounds instead of a brush?


muppster
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I have a bunch of houses I'd like to flatten the ground under with a terrain decorator. Rather than making a unique terrain brush for the footprint of each building, is there a way to grab the bounds of the prefab that the decorator is attached to? 

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Hi @muppster,

Understandably, it would be simpler to have a system that automatically adapts the terrain brush to the footprint of each building. However, in GeNa, the bounds for the decorator are not exposed for the terrain modifier. This is because the system is built to run entirely on the GPU to provide users with maximum control over the terrain modification process.

This means, as it stands, you would need to create a unique terrain brush for each building footprint you're working with. While this may not be the most convenient, it does allow for a high level of customization and precision.

We appreciate your understanding and wish you the best with your project.

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