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UV issue after optimization


Abbas Jafari

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1 hour ago, Manny said:

Hey @Abbas Jafari,

Thanks for sharing the details along with the before and after images, they are helpful in understanding your issue.

From your description, it seems like you're encountering problems with UV mapping of optimized meshes after re-baking lights in Unity 2022.3.1 with our Scene Optimizer.

To address your problem, we need a bit more information. Could you please provide:

  • The version of the Scene Optimizer you're currently using.
  • The exact steps you're following during the optimization and re-baking process.

This will help us diagnose the issue more effectively and find the best solution for you.

Looking forward to your response.

Best,
Manny

I have v1.1.4. 

First, I cleared the baked map data. Then I optimized the scene. Then I enabled the optimized meshes and disabled the original meshes. Finally I baked the lights.

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Hey,
Thank you for the provided packages, but since I'm working for a team and on commercial project, I'm not able to use beta packages. I find the solution in installing another asset. 

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