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[Issue] Height Mask Shows NaN for world height


designleviathan

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Hello,

I was preparing a fresh install of Unity + Gaia Pro to update our projects and environments for other plugins and frameworks.

After install as a test everything works before we import - upon trying to generate a test terrain + basic biome placement the Height mask seems to break and show the height as NaN.

Is there any known fix for this? Going to reinstall Gaia Again but would rather not torch the whole project folder.

 

image.png.b0ac67dbb8745a21792502cf645e485e.png

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Apologies I gotta fix my notifications -

The unity project we are using for our gaia env's (currently) is: 2021.3.25f1

Gaia was re-installed fresh from the site (canopy) and is: 3.3.6-C5

 

addendum:

This project was started on 2021.3.25f1

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