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Update : Ambient Sounds v1.2.15


Peter

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We released an update for Ambient Sounds. This update contains multiple fixes from support feedback. The update is available for our Canopy Pro subscribers or on the Unity Asset Store.

You can find the download on Canopy here:

Ambient Sounds Download

Change Log:

v 1.2.15

  • Fixed issue where adding a ListenerRelay to the AudioListener would cause audio to be added twice
  • Fixed issue where reloading a scene while playing a track through an audio source can cause the system to stop playing it
  • Fixed several instances where AudioSources could be duplicated resulting in overlapping sounds playing
  • Fixed some instances where AudioSources removed by scene reload or other action were not being recreated
  • Fixed an issue where terrain textures were not displayed in the demo scene in newer Unity versions.


About Ambient Sounds:

Ambient Sounds is an easy to use sound system that organizes your tracks and effects into Sequences to create dynamic soundscapes for your game. The Event and modifier system allows you to control which sounds are being played in your ambient audio without writing a line of code.

You can keep overview of your games audio through a Monitor window that shows debug information about which sounds are being played and why in real time. Ambient Sounds also comes with a library of professionally composed and produced music and sound effects to get you up and running. Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!

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