Jump to content

Help needed - Terrain not fully loading on scene change in build mode


Recommended Posts

I've been trying to figure this one out for a while now, but I can't. I have a main scene that loads correctly in both editor and build mode, and a second scene which I load async and additive (nothing special up to that point). The second scene uses a different terrain (so different terrain data) but the same trees and stones prefabs (not sure if this has anything to do with what is happening).

In the editor, everything works fine. Here's the scene in editor :


But when I build the project, here's the result of the same scene :


The texture for the grass doesn't seem to show up, the trees are not spawning, the rocks are strangely spawning in the air at multiple places, etc. None of this happens in the editor, only in build mode, and only on the second scene. The first scene, even in build mode, shows the grass texture, the trees and the stones correctly placed.

Using :

 - Unity 2021.3.15f1

 - Gaia Pro 2021 3.3.5

 - Gena Pro 3.5.0

 - GTS 1.0.12


Considering that I'm using the same trees and stones in both scenes, and the same textures, I really fail to understand why the second scene is not loading correctly. Any help is greatly appreciated.


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...