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Bug:GTS not work properly with Decal Rendering Layers in URP


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When Decal project on Terrain with GTS, if turn on "using Rendering Layers" in Renderer Asset, the terrain will not receive decal.

If turn off the option, it works correctly.

↓:use GTS and Decal"using Rendering Layers" On


↓:use GTS and Decal "using Rendering Layers" Off


 ↓:use Unity default URP terrain shader, with Decal "using Rendering Layers" On


↓:URP Renderer Asset :


Unity 2022.2.14f1, with URP 14.0.7

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We found the bug and it will be fixed in the next update. 
We will try to push that update soon! 


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