Jump to content

Edge of road mesh curved to the ground


pauliom

Recommended Posts

Not a lot closer to figuring this out, but if I increase the Double Track Contrast the closed edges come back, but I lose the majority of the centre portion of the double track

https://ibb.co/s6gkC7Y

 

Link to comment
Share on other sites

You would need to adjust the Height Adjustments, mainly the Height Transition. 
image.png
This would be in the profile settings of the road profile that you are using. 

 

Link to comment
Share on other sites

Thanks, unfortunately that simply moves the whole plane up and down, it doesn't appear to affect the bending at the edges

19 hours ago, Bryan said:

You would need to adjust the Height Adjustments, mainly the Height Transition. 
image.png
This would be in the profile settings of the road profile that you are using. 

19 hours ago, Bryan said:

 

Link to comment
Share on other sites

'Use Sloped Cross Section' is already on, although I've no idea what a 'Cross Section Override' is. 

Link to comment
Share on other sites

Just as return to the original post, when it's not a track then the edge curves correctly, this is appears to be a problem when it is a track. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...