homicide Posted April 16 Share Posted April 16 Hi. Im not sure why, but under reflection settings in Gaia (fully updated), unity 2021.3.5f the setting for custom render distance does not work at all. No sooner do i change it in a custom profile (or default) and select any thing or do anything, its back to 0. When i run the app, and adjust this at runtime, it works, and wow the performance gain is incredible, as i would have expected, but unfortunately , it just can not be set at all so at the moment , its completely not working and i have no idea what to do. I did examine the scripts PlanarReflection/Settings etc, at a glance, it appears to be 500 unit default distance, but i don't really want to tamper with anything directly, so instead i attempted to access and set the value at runtime in a script, but no luck (i'm not even sure i was accessing the correct data). It can only be changed in the inspector from the GaiaSceneWater settings, under reflection settings 'at / during runtime'. So, what can i do to get this to hold , save a value, and or work as it was intended to? I dont mind by script, but in this case, im not sure how. Thanks. Link to comment Share on other sites More sharing options...
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