aldaluin Posted April 7 Share Posted April 7 I'm using a tool that bundles the main camera into the player stack, but I don't instantiate that prefab until after all the other scene initialization is done, including firing up the Gaia runtime. As a result, every time the weather is about to change, I get a whole bunch (~40) of errors logged. They're all like: Set post fx to weather had a issue Object reference not set to an instance of an object This came from at Gaia.ProceduralWorldsGlobalWeather.SetFXToWeather (System.Boolean enabling, Gaia.WeatherSettings weatherSettings) [0x0002c] in ..../ProceduralWorldsGlobalWeather.cs:5717 It looks like Gaia's postprocessing stuff nulls out instead of adjusting to the camera replacement. Is there a relatively easy way to restart the runtime gracefully instead of trying to hack a handful of public camera variables? I don't need to preserve state through it; a full reset to scene start is fine. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now