mohdanis Posted January 3, 2022 Share Posted January 3, 2022 Hi, Happy New Year! On the spawner, I can use the Collision Mask with "Layer Game Object". Can I get similar functionality with Unity Tags? Use case: I want to use Unity ProBuilder to create a polyshape. The polyshape will mark out a biome through a Collision Mask and a Unity Tag can be used by the Mask to get the corresponding polyshape object. Note that this is the same behavior as for "Layer GameObject" under "Respected Collisions" of the Collision Mask but applied for Tags. Other enhancements: - An option to select disabled gameobjects for Collision Mask. - Directly specify list of game objects - Strength falloff at the boundary of the collision mask so there's blending with other biomes - Not sure if I can specify the resolution of the generated Collision Mask (so far looks fine to me) I believe the above can be accomplished with Image Masks just that this feels a bit more straightforward since everything sits in Unity (e.g. I don't need to go into an image editor to tweak the image mask, load it back into Unity and check what it looks like) Link to comment Share on other sites More sharing options...
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