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Water not showing correctly on Android


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Hi guys,

I have created a terrain on Gaia and setup water to "Clear Blue Ocean" and the shader works perfect for Windows but when building for Android, the water is showing without transparency and foam shaders. I'm new to Gaia and could use some help to point out what I'm doing wrong here.

The render pipeline is URP and Gaia Pro 3.3.5.




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  • 2 weeks later...

Hey Bryan, thanks for the reply.

I've done that and it did not solve the issue.

I guess that the Android tablet that I want to run my game has a hardware that do not support this shader.

I found a more simpler water shader to use.

Thanks, BTW!

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