Dutchottie Posted February 28 Share Posted February 28 I've got a micro sized (256x256) terrain of which I've blocked a large section to prevent trees/bushes/etc to spawn. I only need 1 position (no movement) so I can block a lot. I used the Gaia Manager to set it to XR enabled and HDRP. All seems to work. I've use the Coniferous biome as starter and changed trees and bushes for my own (jungle style). I've used GeNa for one simple river (baked). Please see the attached screen shots In the runtime I only need the Lighting, Wind Zone and left the command buffer, flora global and terrain loader enabled (the rest is disabled). On my i9, GTX3080Ti, 64GB machine with a Vive Pro running Steam and Unity 2021.3.18 the performance (in the Editor) is extremely slow. Even with slow head movements the image reverts to the Steam default before rendering the Gaia landscape again, ad infinitum. Anyone have an idea why it is so slow? Any suggestions how to best speed up things? Link to comment Share on other sites More sharing options...
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