Jump to content

Kiel 1242


FrankReiser

Recommended Posts

In my private time I start to create a historical reconstruction of my hometown - Kiel 1242. 
I'd to start this project a few times from scratch to find out - what is the best workflow.

Here I'll publish my whole experience with this project.

But first things first.

At the beginning I thought  I could do all the stuff in Blender, but then I need a complete visitable place - not a game, but an expierience.
I spent  a lot of time of research and reading - if are interested you can find a overview here: Kiel 1242. Main language is german but you can switch to English and Frensh.

Well wich tools did I use:

  • Unity 2022.2.8.f1 HDRP
  • Gaia Pro 2021 and Gena Pro 2021
    HDRP Time of Day
    some other plugins from Canopy
  • Ambient Sounds
  • BFG Environment Pack and Spawner

I need to integreate:

  • Crest HDRP
  • Game Creator 2
  • Substance for Unity
  • Prefabs from Nature Manufacture: Forest, Meadow and Mountain Environment - maybe R.A.M. - but I miss there the underwater expierience.

 

At my first tests this configuration "killed" my system - neverless I choose it again and hope it will work.
 

 

 

Link to comment
Share on other sites

If I use NM-assets I have to update the HDPR-packages and add some profiles.

spacer.png

R.A.M. HDRP-Package

spacer.png

Forest Environment HDRP-package

spacer.png

Meadow Environment HDRP-package

spacer.png

Mountain Enivronment HDRP-package

spacer.png

Drag and Drop HD-Profiles to Project Setting - Diffusion Profile List.

Link to comment
Share on other sites

After that I saved project and scene. I also use Unity Version Control and build a new changeset after every step I did. 

Now I import the Canopy assets:
 

  • BIG Environment Pack
  • Gaia
  • HDRP Time of Day
  • Gena and Gena Extrusion Plugin
  • Ambient Sounds
  • BEPR Spawner Pack

This routine is explained here.

Then I installed the spawner package from Gena and the HDRP BEPR Package.

Link to comment
Share on other sites

7 minutes ago, FrankReiser said:

After that I saved project and scene. I also use Unity Version Control and build a new changeset after every step I did. 

Now I import the Canopy assets:
 

  • BIG Environment Pack
  • Gaia
  • HDRP Time of Day
  • Gena and Gena Extrusion Plugin
  • Ambient Sounds
  • BEPR Spawner Pack

This routine is explained here.

Then I installed the spawner package from Gena and the HDRP BEPR Package.

I import HDRP Time of Day without any deletings or changings like explained in some instructions. 

 

Link to comment
Share on other sites

2 minutes ago, FrankReiser said:

I import HDRP Time of Day without any deletings or changings like explained in some instructions. 

 

Big Environment need a package update and same changes - I accept them all. 

Link to comment
Share on other sites

I got a lot of errors and warnings but I can all clear them and actual they didn't appear again after restart Unity.

As next step I import the HDRP content of BEPR Spawner Pack.

spacer.png

 

Link to comment
Share on other sites

After a few hours of installion, importing and HDRP updating I start the HDRP Wizzard and select 
CONVERT ALL BUILD IN MATERIALS TO HDRP.

spacer.png

 

Big Environment Pack and Game Creator 2 need that. That needs a lot of time.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...