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Prevent GeNA from adding spawned objects as children of other objects?

Mike Wuetherick

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Been using Gena to spawn some things in a scene, but GeNA seems to by default place the gameobjects deep in the hierarchy under whatever object that it was raycast against. 

Is there a way to prevent GeNA from doing this? I'd like all of the GeNA objects to be top level in the hierarchy...

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Hey @Mike Wuetherick,

Thanks for your inquiry about GeNa. To access the 'Child to Target' option in the Overview Panel, please ensure that you have at least one prefab in the prototypes of the Spawner. Once you have a prefab, the 'Child to Target' option will appear in the Overview Panel, and you can uncheck it to ensure that all spawned game objects are placed at the top level in the hierarchy.

Please let us know if you have any further questions or issues. We're always here to help and make sure you have the best experience possible with GeNa! Thanks for being part of the Canopy community.

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