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Low performance after spawning biome with high global spawn density.


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I use a Micro world size and fill it with full spawner range like 200, then set Global Spawn Density to 5, check Alpine Meadow - Trees only. After Spawning Biome and play unity scene, I've noticed the trees spawned is too clear for both close distance and far distance from the player camera that the FPS drops to 30-40.

So my question is: is there any way to improve the performance so that the nearer trees is fully rendered and the farther trees is partially rendered or being culled directly. All I wish is to increase the FPS to about 50 to 60.

Any advice for me is welcome!

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