Jump to content

Terrain is not rendering on android with openGl


Draas

Recommended Posts

Hi everyone. I am stuck with a problem.

I am trying to create terrain for android game using Gaia. Everything works fine on phones with vulkan. However, when I try it on my or my wife's phones, which are on openGl, terrain does not render in the scene. I dont think it is an intended behaviour. How can I fix it?

Link to comment
Share on other sites

Hi @Draas,

are you using any custom shader for the terrains? If not, the terrains still use the default unity terrain shader (Gaia uses the default unity terrain object) for that pipeline and should normally display in Open GL as well. If the terrain is loaded in a dynamic fashion, e.g. from addressables or an asset bundle, it might be that the terrain shader was not included in the build. In this case you would need to include the shader in the Graphics Settings under the "Always Included Shaders" list, or record a shader variant collection.
You could additionally / alternatively also try to make a new empty scene with a terrain in it without using Gaia for the terrain creation (Just add a terrain from the scene hierarchy create menu) and add a few mountains with the vanilla terrain inspector editing tools. 
If this terrain does also not show up, it must be some project-wide configuration issue. If it does show up, it would be interesting to add that simple terrain in the scene with the Gaia terrain to see if it renders there, and then draw a comparison between the Gaia terrain and the manually made one to see if you can find a difference.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...