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How to bake the lightmap of a big terrain?


DOS

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Hi team,

We are working on a Battle Royale game with a map at 4x4km using Gaia Pro 2021 and GTS on Unity 2022.2.4f1.

Currently, we have some problems while working on the map:

  • The map is big and there are a lot of objects on it. So it is very slow when working on the editor. We tried to split the map into 5 scenes:
    • First scene contains the terrain only. We also split this terrain into 4 parts on this scene
    • The next 4 scenes contain the objects on the map. Each scene is 1/4 of the map.
    • It is better to work on, it, but then it leads to some problem below
  • The lightmap baking process always stuck forever, or the Unity editor even hangs with the low setting although baking on a very strong PC
  • You only support URP 10.0 (on the Procedural Worlds Universal Pipeline_Renderer 10.0.0 asset file) while the current Unity is 14.05
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14 hours ago, DOS said:

The lightmap baking process always stuck forever, or the Unity editor even hangs with the low setting although baking on a very strong PC

We dont handle light baking this is strictly done through Unity. 
My suggestion would be to use something like bakery I believe is a really popular asset. 

 

14 hours ago, DOS said:

You only support URP 10.0 (on the Procedural Worlds Universal Pipeline_Renderer 10.0.0 asset file) while the current Unity is 14.05

This shouldn't be an issue as its should auto upgrade when its imported, unless its been in the project for a very long time, there shouldn't be an issue here. 
 

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