DOS Posted February 8 Share Posted February 8 Hi team, We are working on a Battle Royale game with a map at 4x4km using Gaia Pro 2021 and GTS on Unity 2022.2.4f1. Currently, we have some problems while working on the map: The map is big and there are a lot of objects on it. So it is very slow when working on the editor. We tried to split the map into 5 scenes: First scene contains the terrain only. We also split this terrain into 4 parts on this scene The next 4 scenes contain the objects on the map. Each scene is 1/4 of the map. It is better to work on, it, but then it leads to some problem below The lightmap baking process always stuck forever, or the Unity editor even hangs with the low setting although baking on a very strong PC You only support URP 10.0 (on the Procedural Worlds Universal Pipeline_Renderer 10.0.0 asset file) while the current Unity is 14.05 Link to comment Share on other sites More sharing options...
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