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Unity Terrain 16 bit RAW 32bit EXR


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Unity Terrain uses 16 bit RAW, yet the Gaia stamps are 32bit EXR. Can Unity actually use 32bit EXR as the main terrain or do we need to convert height maps to 16bit single channel RAW?
Another strange thing, EVERYTHING i've learned in game dev when making maps or adjustment was 'use powers of 2' except for Unity terrain with is 2049 x 2049px


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