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Ocean components flicker in MacBook Pro - M2 Chip

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Why are ocean components in the scene flickering? It's looking very weird. Please help to resolve this issue.


System Configurations


Laptop -       MacBook Pro

Chip -           Apple M2

Memory -     24 GB

CPU/GPU -  8-core CPU, 10-core GPU and 16-core Neural Engine







Please go through the above two images and let me know how to fix the issue.




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  • Solution

This is an issue with Metal graphics API and the water shader. Open the water shader file in Assets\Procedural Worlds\Gaia\Shaders\PW General\PW_Water.shaderIn line 61, remove the two leading slashes "//" to comment in the command "ZWrite Off".

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