Huxi Posted January 9 Share Posted January 9 Hello all, my first article here :). I am implementing a lightening system at the moment. I have lights, which are going on, when somebody is entring a room and switching off when leaving it. For this I have to know, if characters are entering / leaving the room. I was wondering, if I can use SECTR to find this out via trigger events.(It would be better for performance if I would not need to check this in Update() ). I have studied the documentation and the API, but besides the trigger events for loading I haven't found anything helpful. What I have done so far is using the bounds of sectors to find out, if somebody is within them, but this will not work properly if the room is not a perfect rectangle. I am even wondering if I can create a sector for a not-rectangle room - that's my second question actually. Any ideas? Thank you Huxi Link to comment Share on other sites More sharing options...
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