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Flora Rendering Mixed with Non-Flora Rendering


Mike P

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Not sure if this is a bug or not, but if you set or leave a terrains detail override component settings for Distance and Density and you have objects rendering from the terrain not Flora and you have objects rendering from Flora but not 100%, upon start, Flora Manager will zero(0) out the detail terrain override settings therefore making the terrain only objects renderless unless they are invoked otherwise (via screen shooter settings or otherwise....)

Is this meant to be like this? Not sure if there is a reason why you are zeroing other the override settings, especially if not all objects are set to render via the PW Flora System?

Thank you. Happy New year!

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  • 5 weeks later...
On 1/1/2022 at 12:19 AM, Mike P said:

Not sure if this is a bug or not, but if you set or leave a terrains detail override component settings for Distance and Density and you have objects rendering from the terrain not Flora and you have objects rendering from Flora but not 100%, upon start, Flora Manager will zero(0) out the detail terrain override settings therefore making the terrain only objects renderless unless they are invoked otherwise (via screen shooter settings or otherwise....)

Is this meant to be like this? Not sure if there is a reason why you are zeroing other the override settings, especially if not all objects are set to render via the PW Flora System?

Thank you. Happy New year!

Yes, currently Flora zeros out the Terrain Details and only displays Flora only items. I believe it was designed this way because the initial idea was to make a replacement system to the Terrain Detail System, instead of working in conjunction with it.

We are going to be taking a look into this more moving forward though. 

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