sdargiewicz Posted January 2 Share Posted January 2 Hi, I cannot get my texture spawners to do what I want. Right now i'm simply creating a biome/spawner with no masks and a spawn rule to put a texture over the whole world. It is not the first terrain layer texture. I have copied all terrain layers to all tiles. I have 1024 tiles total. It works if I manually load a terrain and manually places the spawner over it, and then hit "spawn local". I've tried creating many other spawners to test but they all have the same issue. Gaia seems to get confused about where my world starts and ends. For each terrain tile, it loads my terrain at one position, then places the spawner at a *different* position, then runs the spawn rule. The effect is that nothing happens for every tile. It loads my terrain tiles from (0,0) to (16384,16384) but places the spawner in the range of (-8192,-8192) to (8192, 8192). I don't know why it does this or how to fix it. Any help would be appreciated, thanks. I am using unity 2021.3.8f1 and gaia 2021 from the asset store, version 3.3.4 Link to comment Share on other sites More sharing options...
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