Jump to content

Edit Spawn Criteria in Gena Spawner


Recommended Posts



I have an issue with my spawners, I want to change the MinHeight & maxHeight in the spawn criteria via script because my spawning system use different height where my objects should spawn depending on the method I use. But those value don't change on the inspector and so don't spawn my objects how it should.


I thought the saving doesn't work but it does when I change the minInstances & maxInstances value in the spawnerData but when I try to change any value in the SpawnCriteria it doesn't change anything.

Link to comment
Share on other sites

  • 1 month later...

Hello @TakeruGrima,

Thank you for reaching out to us about the issues you're experiencing with changing the MinHeight and MaxHeight values in the Spawn Criteria via script.

If the values you're changing in the script aren't being reflected in the inspector, one possible solution is to use the GeNaSpawner.Save method to save the changes made to the SpawnerData object. This should allow you to save the MinHeight and MaxHeight values and have them properly applied.

To use this method, you can call it after changing the SpawnerData object in your script. This will ensure that the changes are saved and applied correctly.

If you continue to experience issues after trying this solution, please don't hesitate to let us know and provide additional details on the specific issues you're facing. We'll do our best to assist you in resolving the issue.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...