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Issue with Scene Optimizer v1.1.2


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I bought in June 2022, Scene optimizer.

I decided to try it this morning, with one of  the NatureBiomes of Synty Studios: Swamp Marchsland

I loaded up the synty demo scene, without any changes.

I followed your tutorial for Scene Optimizer and did the same (except for the occlusion part)

But it did not optimized. In one of my tests,the FPS was even worst.

I made a video of it here from a scene I started from scratch (not the project):


I even disabled the Originals game object (not shown in the video) and it's still the same.

Scene optimizer v1.1.2

Unity 2021.3.0f1

Built-in pipeline

System Information
              Operating System: Windows 11 Home 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
                 Language: English (Regional Setting: English)
                  Processor: AMD Ryzen 5 5600G with Radeon Graphics          (12 CPUs), ~3.9GHz
                   Memory: 16384MB RAM
      Available OS Memory: 16258MB RAM
                Page File: 14902MB used, 19787MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
  Card name: NVIDIA GeForce RTX 3060
        Manufacturer: NVIDIA
           Chip type: NVIDIA GeForce RTX 3060
            DAC type: Integrated RAMDAC
      Display Memory: 20258 MB
    Dedicated Memory: 12129 MB
       Shared Memory: 8129 MB
        Current Mode: 2560 x 1440 (32 bit) (30Hz)

Thanks you very much


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Sorry for the late response, I could have sworen I answered this. 


Results vary depending on the scene. 


There is a few things you can do: 

Check the objects (you could break them down more). 


Make multiple Root Game Objects from size and location helps. 

Group objects closer together. 


This will help with occusion culling. You need to use this. 

Depending on your world size I would stream your world as well. 


Remember that Unity works on a per scene basis. That means with something like Gaia Pro 2021 you can create a multi-terrain setup (create terrain scenes and unload terrain scenes) and then optimize this way. 


Hopefully this helps!

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