Mike P Posted December 31, 2021 Share Posted December 31, 2021 Is there a plan or fix coming "soon" that addresses the current issues with texture arrays referencing back to unity terrain arrays. I know that was a vague question so let me explain a little. It's painful to change a single texture in Gaia Resources fold-out for a texture only to have the texture automatically added to the bottom layer of the terrain when you are clearly changing an existing texture both in Gaia and Unity terrain. Additionally, let's say you want to add a new texture as position 2 in Gaia. You duplicate the existing position 1 texture and change the respective resource fields. When you do so, the texture always placed last on the terrain? Why? Furthermore, if you go to the resources tab and remove everything and regenerate for the world, or even locally, the old textures are back in their original positions on the terrain and the new texture you just added is still placed last. Only fix is to manually rename the layers in the texture layers folder and re-sync manually between Gaia and Unity. Furthermore, please add an option to sync between unity and Gaia and not just update unity from Gaia resource foldouts. As it appears to achieve some out-of-the box things with texturing beyond world-designer and stamping, you always end up going back to the unity textures to adjust things which then don't save back to the Gaia settings of that texture. You truly need a text array tool for the system. Thanks for listening hopefully there is something in the near future for this Link to comment Share on other sites More sharing options...
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