Matmalm Posted November 7, 2022 Share Posted November 7, 2022 Using GeNa 3.4.0 and Unity 2021.3.6 When spawning an object with the physics decorator attached, all of the objects in my scene that have a rigidbody are also affected. Their positions and rotations are changed. I think this is very critical, as at least for me it messed up many things in my scene, and I realized too late. How to reproduce it: - Create an object 'a' with a rigidbody (not kinematic) and place it in the scene - Apply a GeNa Physics decorator to another prefab object 'b' - Add it to a GeNa spawner - Spawn it - Select the object 'b' where you added the rigidbody It will have another position and rotation Link to comment Share on other sites More sharing options...
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