Jump to content

How to find out which sectors are affected by Culling Camera


Deadcow

Recommended Posts

I'm trying to do some optimizations based on visibility of sector (besides of culling).

Basically, I need to get current sector + sector visible through portal, if any.

CullingCamera script is pretty hard to figure out for me, so hints in the right  direction would be appreciated.

Thanks!

Link to comment
Share on other sites

  • 4 weeks later...

I think you would need to tie into the neighbor loader and pip camera. 
We should have a demo of that in the sectr asset. 
Sectr Vis demo. 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...