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Box colliders are not in the correct position when runinng scene optimiser


Domi Online
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Hello. We are running into this issue on the latest version of SO (UNITY) . Box colliders are in the wrong location. The CL0_0 position is at 0,0,0. I have to manualy move it up. It happens to all box colliders no mater if objects have been merged or not.

 

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Here is my settings

 

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  • 5 weeks later...
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On 11/2/2022 at 8:19 AM, Domi Online said:

Hello. We are running into this issue on the latest version of SO (UNITY) . Box colliders are in the wrong location. The CL0_0 position is at 0,0,0. I have to manualy move it up. It happens to all box colliders no mater if objects have been merged or not.

 

spacer.png

 

spacer.png

 

Here is my settings

 

C.png

Hey @Domi Online,

Could you please confirm if you are experiencing the same issue with the latest version of Scene Optimizer?

We have recently changed how the collider system will operate with Scene Optimizer. Originally, we attempted to preserve collisions by generating low-poly mesh versions of the original colliders but this proved to cause huge issues for people as their scenes can vary in terms of complexity and result in broken game logic and collisions. 

Instead, we now attempt to preseve collisions by generating a new hierarchy of objects that handle rendering but the old collision hierarchy will need to be still enabled.

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