Jump to content

Can't add nodes to splines during runtime


CitrioN
 Share

Go to solution Solved by CitrioN,

Recommended Posts

Hello,
I noticed that I can not add nodes to splines at runtime in version 3.4.0 (latest at the time of writing).

It does however work in version 3.3.20.

Tested in a fresh project using both versions.

In 3.4.0 I can only create splines during edit time but no longer add nodes to any splines (edit time created or runtime created).

Unity version is 2021.3.11f (most recent LTS at the time of writing)

I assume this is a bug or is there some kind of a new setting in the latest version I am not aware of?


 

Link to comment
Share on other sites

On 10/21/2022 at 1:30 AM, CitrioN said:

Hello,
I noticed that I can not add nodes to splines at runtime in version 3.4.0 (latest at the time of writing).

It does however work in version 3.3.20.

Tested in a fresh project using both versions.

In 3.4.0 I can only create splines during edit time but no longer add nodes to any splines (edit time created or runtime created).

Unity version is 2021.3.11f (most recent LTS at the time of writing)

I assume this is a bug or is there some kind of a new setting in the latest version I am not aware of?


 

Hi there!

Could you show me the code you're using to generate them at runtime?

Link to comment
Share on other sites

I use the normal CTRL + left click feature when a gena spline is selected. Just no longer adds them when I'm in play mode in the most recent version.
I added a short clip to the attachments showcasing how I try to modify existing nodes, add nodes to either the edit time or runtime created spline.
Like I said in my initial post it works normal in 3.3.20 but no longer in the latest 3.4.0 version.

Link to comment
Share on other sites

  • 2 weeks later...
On 10/22/2022 at 9:02 PM, CitrioN said:

I use the normal CTRL + left click feature when a gena spline is selected. Just no longer adds them when I'm in play mode in the most recent version.
I added a short clip to the attachments showcasing how I try to modify existing nodes, add nodes to either the edit time or runtime created spline.
Like I said in my initial post it works normal in 3.3.20 but no longer in the latest 3.4.0 version.

That's super odd behaviour. 
What version of Unity are you using? 

I can tested it in 2019.4 and it worked fine. I wonder if it's an issue with newer versions.

Link to comment
Share on other sites

On 11/2/2022 at 10:24 PM, Manny said:

That's super odd behaviour. 
What version of Unity are you using? 

I can tested it in 2019.4 and it worked fine. I wonder if it's an issue with newer versions.

I am using Unity 2021.3.11f which was the most recent LTS when I created the thread.

Link to comment
Share on other sites

  • Solution

Fix will be available in an upcoming version so marking this as solved.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...