Bil Simser Posted December 30, 2021 Share Posted December 30, 2021 I watched the GDC talk about Firewatch and how they used SECTR to dynamically load up outside areas (rather than splitting up the terrain in equal sections like SECTR does today). I'm assuming they just used portals and designated areas to manually do this? The Firewatch work was done with a very old version of SECTR (and Unity). Is the current version have an API with the same capabilities to use in an outdoor setup and manually trigger loading/unloading of user defined sectors? Link to comment Share on other sites More sharing options...
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